![]() It's been a bit of a mess all round, frankly. Godus, meanwhile, still sits on Steam Early Access with an increasingly colourful and negative array of user reviews. Designer Konrad Naszynski has written extensive posts about it, calling it 'confused,' sharing his frustrations with Godus development, and attempting to update PC users frustrated with the games. The guy's a relatively new member of the 22 Cans team, and it seems like he's been saddled with the responsibility for the entire project, and the ire of understandably frustrated fans.įor now, Naszynski says the team is “slowly producing a plan for the year”, and will reveal more in the next few weeks. They went on to release an action-focused. Molyneux is apparently now working on another project, which leaves poor Naszynski, who as far as you can tell seems like he's trying to be honest and up-front with the community, and his team to finish a clunky and directionless project with only the initial Kickstarter pitch to guide them. After that, 22Cans added more members to the Godus team (including a new lead, Konrad Naszynski) and redoubled their efforts on the game’s PC version. ![]() In a follow-up post last week Naszynski claimed that he was “starting to feel cautiously optimistic”, though he pointed out that a focus on the mobile versions was an unfortunate necessity, as without the revenue generation from that platform the project was sort of dead in the water. ![]()
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January 2023
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